asge::game::details::IGame abstract
The non-template surface Application drives: per-frame update/render plus system events.
#include <Game.hpp>Inherited by asge::game::Game< TStateId >.
Inheritance
classDiagram
class N2["asge::game::Game"]
class N1["asge::game::details::IGame"]
N1 <|-- N2
click N2 href "classasge_1_1game_1_1Game.html"
click N1 href "classasge_1_1game_1_1details_1_1IGame.html"
Public Member Functions
#
virtual ~IGame()=defaultAdvances the game by one frame.
Called for every system event Application's loop pumps.