template<typename C> asge::game::asset::AssetRefs
Customization point CollectAssetRefs dispatches to, per component type, to report which virtual path (if any) one component instance references, without resolving it — Resolver<T>'s read-only sibling.
#include <AssetResolver.hpp>The primary template reports nothing, same as Resolver<T>'s no-op default. Every current asset-owning component has at most one path field, so this returns std::optional<AssetRef> rather than a collection.