asge::video::Camera
A simple 2D camera: a world-space position plus a uniform zoom.
#include <Camera.hpp>Consumed by IRenderer::SetCamera and the WorldToScreen/ScreenToWorld/ TransformRect helpers below to convert world-space coordinates passed to draw calls into screen-space ones. No rotation position and zoom only.
Public Attributes
#
float m_X { 0.0f }#
float m_Y { 0.0f }#
float m_Zoom { 1.0f }