template<typename TStateId> asge::game::state::Transition
One requested stack change (or quit): push/replace a new state, or pop/quit the current one.
#include <GameState.hpp>Public Attributes
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TransitionKind m_KindOne requested stack change (or quit): push/replace a new state, or pop/quit the current one.
#include <GameState.hpp>TransitionKind m_Kind