asge::media
Classes & Structs
Functions
#
bool IsAudioSystemInitialized() noexceptTrue if SDL's audio subsystem (SDL_INIT_AUDIO) is already up.
#
BoolResult InitializeAudioSystem() noexceptInitializes SDL's audio subsystem; a no-op success if already up.
Opens the default playback device.
Fails with AudioError::SubsystemNotInitialized if the audio subsystem (see InitializeAudioSystem) isn't up yet.