asge::game::asset::GridSpec
Describes one clip as a contiguous range of cells over a regular spritesheet grid — which cells, in which order, and how they are spaced.
#include <FrameTable.hpp>Collaboration
classDiagram
class N1["asge::game::asset::GridSpec"]
class N2["asge::math::Rect"]
N1 --> N2 : m_Cell
click N1 href "structasge_1_1game_1_1asset_1_1GridSpec.html"
click N2 href "structasge_1_1math_1_1Rect.html"
Serialized field-for-field by FrameTable::Save/Load.
Public Attributes
#
math::Rect m_Cell {}#
std::size_t m_Columns {0}#
std::size_t m_Rows {0}#
std::size_t m_First {0}#
std::size_t m_Count {0}#
GridOrder m_Order {GridOrder::RowMajor}